Yakuza 5 - A Gaming Masterpiece From Sega
I gotta admit, I haven't really gotten far into the game yet, since I'm still in Kiryu's part of the game. Now, about the start of the plot, it's kind of slow, since it primarily focuses on Kiryu's new life as a taxi driver in Fukuoka. But the main focus of the plot, in general, is that Daigo Dojima is missing and that the Omi Alliance is riding on it to start a war with the Tojo Clan. I don't have a verdict on the plot yet, since it would take me a very long time to finish the game since the game is split into 5 parts.
Now, let's talk about the combat system. Most notably Kiryu's and Saejima's. From what I heard about Saejima's combat style, he's overpowered. I'll just have to see that for myself when I reach his part, hehe.
But what about Kiryu's? Well, from what I've experienced, Yakuza 5 has the most overpowered moveset for the iconic Dragon of Dojima style (No, 0nlies and Kiwami 1 fans, you cannot change styles in this game). You got Bounding Throw, which lets you grab an enemy shortly after dealing a finishing blow to them (which is also the most overpowered move in the game). You got the Komaki Tiger Drop, the second most overpowered move in the game. It's a counterattack that requires you to act quick when an enemy attacks. Successfully pulling it off would deal tons of damage to your enemy. And lastly, the Komaki Parry. Like the Tiger Drop, this move requires you to time it right when an enemy attacks. It doesn't deal as much damage as the Tiger Drop, but it's still satisfying to pull off.

And lastly, one of the prime Essences (pun intended), the minigames and substories. Firstly, let's talk about the minigames. Unlike Yakuza Kiwami, this game is PACKED with a chockful of minigames. There's taxi racing, taxi driving, ramen cooking, fishing, the infamous karaoke, and lastly the idol minigames (which are part of Haruka's arc). If you want to take a break from doing the story and doing substories, there's always the minigames. Oh, and before I forget, for those fighting game fans out there, there's a playable version of Virtua Fighter 2 in this game! You can play it in any of the Club Sega branches scattered throughout the game.
Now, here's my verdict. The game lives up to my fellow kyoudais' thoughts on the game. It is, in fact, the best game in Kazuma Kiryu's story. I can't wait to delve deeper through this game and see what else it has to offer for me! I give this a 9/10 (-1 for Haruka's part, I guess) for being such a kickass game!




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